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MM_Needo
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The not so real patch notes for v.0.2.0

Post by MM_Needo » 05 Sep 2018, 14:42

We’re very close to releasing v.0.2.0 of Mechanic Miner. In fact we’re so close that we already wrote the patch notes. While just getting the last things ready, we decided to have a bit of fun by running the patch notes through a Markov Chain text generator. Here’s what it came up with.
NotSoRealPatchNotes.png
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Disclaimer: This is not the real patch notes!

• Added the mine in the air.
• Added the light.
• Simplified the game.
• Fixed a bug where John would leave a static image of a static image from pixel-collision.
• Added the lamp right after being deleted.
• Improved world wouldn’t take damage of each other.
• Re-implemented the unloading escape while grappling, repair, etc.
• Particles are not animations to create double vegetation (e.g. created while grappling an objects where the name would touching behaviour of enemies so they weren’t in water).
• Flux antenna now no longer collision from the night.
• Fixed a bug when trying to be asynchronized.
• Re-implemented the menu box.
• Changed the game.
• Fixed a bug where it too hard for buoyancy so it’s now solely rendered on to segment-collision.
• Fixed a bug causing blocks.
• Fixed a bug where a running a blueprint from pixel-collision is now using bad performance.
• Fixed a bug where having a bug where they were separated would be sad during the Braziers in the Dweller.
• Fixed a bug where two trees on top of a saved world in the game would creative mode. This was causing constant lag spikes.
• Smaller.
• Fixed a bug where the name of a saved world would cause a crash.
• Fixed a bug where a running a blueprint.
• Changed the moving a lamp right after entering the night.
• Improved the way blue if they spread out.
• Added flux and stale air in your inventory.
• Fixed a bug where an update time would not consume the block.
• Flux and stale air in the sofa with mobs.
• Fixed a bug where the game wouldn’t take damage from projectile shots.
• Fixed a bug where John would still play a sound after it sometimes would not constant lag spikes.
• Improved the same would leave a undeleting the red blocks when play a sound after entering the red blocks by hitting escape while.
• Fixed a bug where having non-latin characters in your inventory.
• Added the cursor.
• Before the sofa with mobs.
• Fixed a bug where the players in your inventory would not work.
• Simplified the lamp in the Roach boss room were wheels and bombs would flash on.
• Flux antenna now no longer collision with the cursor.
• Fixed a bug where the game wouldn't be confined in the air.
• Fixed a bug where John would not consume the Braziers.
• Fixed a bug where it was dead.
• Fixed a bug where possible to lift and fuse the blueprint menu box.
• Re-implement-collision top of each other block sometimes
• Fixed a bug where deleting blocks by hitting it too hard for new players in your windows account name of the block.
• Fixed a bug where the block would cause an update ghost blocks while placing it too hard for new players.
• Fixed a bug causing bad performance loss if the red block sometimes would crash.
• Changed the collision (e.g. creating two trees on object with mobs.)
Community Manager on Team Mechanic Miner

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jbox1
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Re: The not so real patch notes for v.0.1.4

Post by jbox1 » 05 Sep 2018, 15:16

Added the mine in the air. - sweet!
Added the light. - lights are great!
Simplified the game. - woho! Now it’s more simple to play!
Added the lamp right after being deleted. - Unbreakable lamp! Team MM is the best!
Changed the game. - no kidding
Fixed a bug causing blocks. - bug causing blocks are the worst
Added flux and stale air in your inventory. - woho! I can now carry stale air!
Fixed a bug where the players in your inventory would not work. - lazy pocket medics... not pulling their weight...
Re-implement-collision top of each other block sometimes - yay!
Changed the collision (e.g. creating two trees on object with mobs.) - seems legit.

Well, this update looks great! Can’t wait to try it!

Thinzy
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Re: The not so real patch notes for v.0.1.4

Post by Thinzy » 06 Sep 2018, 10:04

Haha, I love these!

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