Patch notes for Mechanic Miner updates and Roadmap for our future releases
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MM_Needo
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Hotfix v.0.3.0a (13/12/2018)

Post by MM_Needo » 13 Dec 2018, 12:13

Patch notes:

• Added new “Fuchsia plant” (vegetation). The Fuchsia plant can be found in the Deep Cave and drops the Fuchsia color-resource.
• Repairing blocks with a color-augmentation no longer require and drains the color-resources needed to build that block.
• Halved the damage of Sawblades
• Changed how the damage of Sawblade, Steel spike and Spike are calculated. Each Sawblades, Steel spikes and Spikes now has a cooldown, allowing them to only apply damage to each specific mob once each second.
• Lowered the damage on the explosion from the following parts: Bomb, Copper Boiler, Iron Boiler & Superheated Boiler.
• The Chilled Tortus now also take damage when hiding in its shell, but has a higher armor-rate while doing so.
• Changed the “/res” command so you’ll get the full amount of resource type in. E.g. typing “/res Iron 50” will give you 50 iron instead of 0.5 iron.
• Lowered the amount of bounces a projectile with the Knockback-module would make from 7 to 5.
• Fixed the color-resource names so they correspond to the right color. Azurite correspond to the color blue, Fuchsia correspond to the color magenta, Larva bile correspond to the color yellow & Pheomelanin correspond to the color black.
• Fixed a bug where copper-ores would drop Fuchsia instead of Azurite.
• Fixed a bug where the Sawblade did an extreme amount of damage to The Roach Boss.
• Fixed a bug where the Multimines in Survival mode occasionally had 2 or more levels. It should only have 1 level.
• Fixed the damage of Bees and Piranhas so they no longer do 0 damage.
• Fixed a bug where you could not connect pipes to Pistons.
• Fixed a bug where deleting foundations would crash the game.
• Fixed a bug where the game would crash if you loaded a saved game where the player was flying during the saving of that specific game.
• Fixed a bug where the game would crash if you placed a blueprint that contained a foundation.
• Fixed a bug where Frogs didn’t do damage to blocks/parts.
• Fixed a bug where the game would crash when you used the console to spawn The Dweller.
• Fixed a bug where the Sawblade could do damage to enemies when lifted by the player.
• Fixed a bug where the player would spawn a wrong place if the game was saved in the Deep Cave and then reloaded after playing another saved game.
• Fixed a bug where the game sometimes would crash when starting a new game.
• Fixed a bug where the game sometimes would crash if the player started another game or created a new game while already in a game.
• Fixed a bug where editing a blueprint you already created (have in your inventory) would cause the blueprint to be the new edited version even though it was constructed with the first versions cost.
• Fixed a bug where it was possible to get underground when unmounting the Grappler.
• Fixed a bug where the text in the chat/console would appear outside the box if the text was too long.
• Fixed a bug where the Wrot would be passive when damaged while hanging / being idle.
• Fixed a bug where it was possible to duplicate blocks by starting the construction of a specific block that you already had in your inventory, and then split that stack while it was being constructed.
• Fixed a bug where some plumbings were already fueled when being created as a blueprint.
• Fixed a bug where John forgot to appear in the previous patch notes.
• Fixed a bug where projectiles from ranged weapons would disappear to early.
• Fixed a bug where the projectiles with the ricochet-module effect and a high velocity would fly through the terrain even though it should bounce of the terrain.
• Fixed a bug where the resources you already researched in the Research Facility could be researched one more time if the player has died.
• Fixed a bug where the deleting or recycling the ballista or lamp would not return the resource-fuel inside it.
• Fixed a bug where a blueprint sometimes would be “locked” even though you had all the resources needed and unlocked the required augmentations/parts/blocks to build it.
• Fixed a bug where the Angler fish’s HP-bar was not displayed properly.
• Fixed a bug where it was not possible to open your backpack when mounting a Drug Dispenser.
• Fixed a bug where the floor/ceiling in the Deep Cave sometimes had mismatch between collision and visual terrain.
• Fixed a bug where entrance/exit portals in the Deep Cave sometimes would spawn in the air or in the ground.
• Fixed a bug where parts/blocks were not saved in the Deep Cave when reloading a game.
• Fixed a bug where the graphic of a mob would be scaled wrong when placing the mob.
• Fixed a bug where the player was able to grapple parts/blocks that the Wrot was lifting.
• Fixed a bug where blueprinting a contraption/part/block that were damaged would save that thing as fully repaired, but for a lesser cost. The blueprint is now fully repaired but will also require the full resource cost.
• Fixed a bug where saving a blueprint in Story Mode would make that blueprint cost the Story Mode resource cost and not the Survival/Creative mode resource cost.
• Fixed a bug where saving a game with the same name as an already saved game would crash the game.
Community Manager on Team Mechanic Miner

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