Patch notes for Mechanic Miner updates and Roadmap for our future releases
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MM_Needo
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Patch Notes v.0.3.1 (20/12/2018)

Post by MM_Needo » 20 Dec 2018, 09:04

Patch Notes:

• Tweaked the amount of fuel drained from the modules when used with a weapon.
• Added a small visual cooldown indicator on the Cannon.
• Fixed a bug where the AND-gates looked like NOT-gates in the construction panel and in the inventory.
• Fixed a bug where a module would drain fuel everytime the player went through an instance with a module.
• Fixed a bug where the player was unable to lift parts/blocks/contraptions if a Wrot was nearby.
• Fixed a bug where the visual indicator of fuel running from a module to a weapon would be missing if the the module (or connected parts/blocks) were damaged.
• Fixed a bug where the Telescopic augmentation for the Piston would use Iron instead of Nickel.
• Fixed a bug where Sawblades only would do damage if they were rotation in one specific direction.
• Fixed a bug where the water was slightly above the actual terrain-water.
• Fixed a bug in the tutorial where the terrain in the crash site would have the wrong collision.
• Fixed a bug in the tutorial where the i was possible to place the Belts at the wrong places when building the vehicle.
• Fixed the vertical bumps in the cave in the tutorial.
• Fixed a bug where deleting/recycling planks in the tutorial would return all four color-resources.
• Fixed a bug where loading a Story Mode game would (re-)play the intro cutscene.
• Fixed a bug where the congratulation-box wouldn’t appear when the player had finished act 1.
• Fixed a bug where the terrain in the Deep Cave sometimes would have invisible ground.
• Fixed a bug where the calculation of drop chance and drop rate depending on the depth level was wrong.
• Fixed a bug where enabling fly-mode when dead would revive the player.
• Fixed a bug where the terrain inside multimine sometimes would be broken in the area around the entrance/exit.
• Fixed a bug where the game would crash if you skipped tutorial.
• Fixed a bug in the tutorial where placing the bridge and frame for the tutorial-car would only cost 1 plank.
• Fixed a bug where the framerate would drop a lot if you died from the flux barrier.
Community Manager on Team Mechanic Miner

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