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jbox1
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Advanced Drivetrain Control

Post by jbox1 » 03 May 2018, 10:13

Advanced rotary power control will eventually become a vital part for advanced, or even basic curcuitry. It will allow more finely tuned control of power delivery and of engine power in general, not just for the wheels either.
  • Gearbox
    The gearbox will simply convert power into speed, or visa versa. The gearbox will have three settings, two of which represent the two gears in the gearbox. These can be adjusted to have different sizes ranging from "1" to "4". Depending on the sizes selected will depend on the gear ratio, and thus how power will be affected when passed through the gearbox. The third setting will invert the outputs direction, essentially reversing it. The disadvantage of the gearbox would be a 10% power loss. There will also be gear graphics, of varying size, on the gearbox depending on it's ratio, to aid in discerning what type of gearbox it is. The gearbox will also act as a break if it is on the same circuit as itself, or any other outputs of other gearboxes. The gearbox would be used in conjunction with the clutch (described under "Sensors! Logic!"), to allow for complicated control of speeds and power in drive systems. It would also negate the need for a separate speed setting on motors, which has poor coverage of the whole speed spectrum btw.
  • Rack And Pinion
    The rack and pinion works like a piston, but will accept chain circuits, not pipe and logic circuits, as it's input. It's advantage would be a smaller footprint for circuitry, but will require massive infrastructure due to the requirement for engines, which also must be isolated from the main engine circuitry (possibly the gearbox and clutch would come in handy here too)
  • Brake Pad
    The brake pad can be added into a chain drive circuit, and when given a logic input, will apply breaking pressure to the circuit. This could be useful for complex speed control circuitry and other circuitry which would require the engine to be separated from the driving engine.
  • Flywheel
    The flywheel is essentially a wheel that has some form of cage around it to stop it from interacting with other components. It's use would be to physically store rotary power for a short time. It's weight will be adjustable in construction. Since the wheel is an actual physics element, it will also provide torque when powered.
  • Clutch
    see: "Sensors! Logic!"
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jbox1
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Propeller Design

Post by jbox1 » 04 May 2018, 09:59

Another suggestion, that kinda has to do with drive power and stuff...
  • Propellers like wheels
    By this I mean, propellers and screws will not only use power to create thrust, they will also consume thrust to creat power (if that makes sense) what happens is that if the drive a propeller recieves is slower than the propeller, the propeller will supply power while causing drag. Also, a propeller will create thrust while consuming power if the drive is running faster than the propellers speed. The thrust the propeller creates depends on the power passing through the drive train. This is largely exploit proof, because propellers will only go as fast as the drive train is going, and will only produce thrust as powerful as the drive train is. Even if a propeller was connected to a propeller, they would not power each other, as the drag produced by one propeller would counteract the thrust produced by the other. This system would be useful for getting the airspeed of craft, or for collecting wind power for whatever reason. This would also apply to screws.
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TheOnlyEthan
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Re: Advanced Drivetrain Control

Post by TheOnlyEthan » 04 May 2018, 13:23

Seems dope
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