• Temporary reverted the “General performance optimization” (from v.0.1.3). This means that tiles once loaded never unloads. This will decrease FPS-performance in the long run, but will simultaneously also minimize the amount lag spikes created by loading in the long run (since you only need to load a tile once each playthrough). This is a temporary solution.
• Lowered the scorpions damage.
• Fixed a bug where the game would crash when placing blocks that would intersect the player or another object.
• Fixed a bug where the game would crash when trying to place blocks on wheels. The block will still snap to the wheel, but can’t be placed and won’t crash the game while trying to do so.
Patch notes for Mechanic Miner updates and Roadmap for our future releases
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