Patch notes for Mechanic Miner updates and Roadmap for our future releases
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MM_Needo
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Hotfix v.0.1.3b (09/08/2018)

Post by MM_Needo » 09 Aug 2018, 10:36

• Changed the minimum supported resolution to 1280x720.
• Reduced the Mini-roach melee attack damage.
• Corrupted saved worlds will now automatically be deleted to prevent the game from crashing.
• Fixed a bug where the Sawblade were permanently immune to damage.
• Fixed a bug where the Ladders were immune to damage and didn’t destroy projectiles that would collide with it.
• Fixed a bug where jumping up into a ladder would cause John to collide with the ladder rather than grabbing on to the ladder.
• Fixed a bug where it was possible to get a Sawblade stuck in the air by building it halfway down the ground attached to another object.
• Fixed a bug where the Ballista would not get the mouse input position when two or more cables was connected to the Ballista.
• Fixed a bug where the amount of “missing resources” in menu would not display the correct amount missing.
• Fixed a bug where it was possible to remove resources from the game by placing a resource on top of an object that was being crafted in an inventory slot.
• Fixed a bug where moving a resource from one slot to another slot with a full stack of the same resource would cause the resource to drop on the ground and also return to its original slot (effectively duplicating the stack).
• Fixed a bug where the hitbox of the Maggot Nest was not correct.
• Fixed a bug where a saving of vegetation tiles would cause the game to crash.
• Fixed a bug where a blueprint on the cursor (a non-placed blueprint) would block projectiles.
• Fixed a bug where splitting a resource stack in the inventory and then dropping the stack in the world would cause it to drop 1-by-1 (should drop in a stack).
• Fixed a bug where the Evil Plants HP-bar was inverted.
• Fixed a bug where destroying a running Propeller would cause the Propeller sound to never stop.
• Fixed a bug where the game would crash when trying to fuse a plumbing that was damaged.
• Fixed a bug where the game would crash when the player was trying to use a plumbing that was being destroyed.
• Fixed a bug where the game sometimes would crash a few minutes after killing a Cave Squid.
• Fixed a bug where the game sometimes would crash when placing blocks in the ground.
• Fixed a bug where the Ladders were invisible when being placed.
• Fixed a bug where the Wrots’ HP-bar would be inverted depending on which way it was facing.
• Fixed a bug where the pressing “E” while holding a blueprint that has an “usable” part (lever, ballista, etc.) on the cursor, would cause the blueprint to disappear and appear once again when you move the cursor mouse.
• Fixed a bug where the far out terrain in the “crash landing scene” is not rendered.
• Fixed a bug where it was possible to auto-walk by bringing up the menu (“escape”) while walking to either side.
• Fixed a bug where the cursor would show an animation of the player holding wood even when trying to pick up something from an empty slot using the hotkey.
• Fixed a bug where John would not play the “running” animation when repairing or trying to recycle while moving.
Community Manager on Team Mechanic Miner

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